TurretHostile
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mnscript
TurretHostile(Turret, Player) 

Description ​

Invoked when a turret changes a players status to hostile

Arguments ​

Turret - The Turret
Player - The hostile player

Example ​

msc
using Console;
using Event;
using Peripheral;

// Registers an event listener for when a turret registers a hostile player.
// Hostile players are NOT KOS!
// Making a player hostile means the turret will track them when they are close,
// and prioritize hostile players for shooting at.

function OnTurretHostile(Turret trt, Player ply){
    Console.WriteLine(ply.GetName().." is now friendly to the turret.");
}

Event.AddListener("TurretHostile", "turret_hostile", "OnTurretHostile");