Turret class ​
No description available
Functions ​
- Gets the amount of bullets in the turret
mnscript
Player Turret.GetHostileTarget()
- Gets the turrets hostile target
- Gets the range of this turret (in inches)
- Gets the rounds per minute of this turrets weapon
- Gets the turrets current state
mnscript
Player Turret.GetTrackingTarget()
- Gets the turrets tracking (non-hostile) target
- Gets whether the turret has ammo or not
- Gets whether the turret is agro towards a player
mnscript
bool Turret.MakeFriendly(Player)
- Makes the player a friendly to this turret
mnscript
bool Turret.MakeHostile(Player)
- Makes the player a hostile to this turret